Prevent decay overlap in Kong

loopmode

LR Member
Hi

Using Kong, with the Synth Bass Drum module, is it possible to abort the decay phase when a new note is triggered? I cannot find a way to do this.
Like, I want very long decays and still be able to play notes fast, without the decays stacking up in volume.
I know it is possible with other devices, but I am interested particularly in doing this with Kong. And it seems that's just not possible. Or is it?
 

Matt

Sonic Singularity
Staff member
The synth drums in Kong have a Decay control use it to control the decay.
 

Orbit-50

LR Member
Hi loopmode, have you tried using mute groups? When you trigger a sound, it will mute the decay if you retrigger the sound before the decay time ends. If you have Reason 8.3 it's on page 792. Check it out.
 
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